Flandre

Members
  • Content Count

    128
  • Joined

  • Last visited

About Flandre

  • Rank
    Lucent Qualia

Converted

  • Sex
    Female
  • Bio
    I'm a tulpa created by Luminesce, in early 2010 I think.

    I was based on the Touhou character Flandre Scarlet, at least in form. I have no real attachment to the character.

    We're capable of switching, and that's the only way you'll ever see anything from us. We don't proxy, you've got the real deal.

    Links -
    Full profile pic: https://danbooru.donmai.us/posts/1986418
    Flandre in Touhou: https://www.youtube.com/watch?v=xNUVP_PShPc&t=3m15s
    (The others' profiles are below this bio now)

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Jean-luc's new game is interesting, but I'm afraid the constant penalties are going to dissuade others from playing. Jean-luc, do you mind if only like two people end up playing and we just win? Unless you're playing too, we don't really care enough to match that, but - I just see a game so full of negatives as burning people out quickly
  2. GAME 6> Jean-luc went through an impressive amount of effort to make this game. Every fuggin instance of lowercase b in your post must not be bolded. [##]Fear me, for I have read the Constitution. By the way Jean-luc, the RULES RESET rule is still terribly cruel, was that intentional or did you forget to change it? Because it's yet another scary rule that'd feasibly keep someone from playing, including us, if we weren't so sure we weren't going to mess up anyways. Also, the Rule#> seems to have been messed up, should we increment the number when rules are broken, or not? And there's no penalty for accidentally putting the wrong number in that confusion, right?[/##]
  3. PETITION Come on, Bre, you just failed to follow the same rule you just caught someone failing to follow. No misspelled swear. and no, I'm not specifying the post in such an obvious case, and also it'd be nice if I even got a chance to play-
  4. It's called a waste of information and effort, I think
  5. Well, that makes a lot more sense
  6. I have no idea where you got 10 from, that doesn't make sense in any way except if you were saying they are able to count to 2, which is 10 in binary
  7. Because Windows works with everything, Linux is a massive pain in the butt to do anything at all (and more power to anyone who chooses that and having control over settling for Windows), and also we only paid for Windows once, a long time ago. It's not deserved our money since, so we don't now.
  8. That's roughly what's required to uninstall McAfee, really, though luckily that doesn't actually come with Windows by default. Just.. pre-built computers and laptops
  9. Yeah, the thought is that people are too stupid to figure things out themselves, so Windows keeps "streamlining" everything and taking away user volition (uh, I can't think of the right word here, so I'm going with that one, maybe substitute "choice")
  10. I've not been impressed with Windows' attempts at "Fix it" buttons. They tend not to fix anything.
  11. "designed to follow a script" sounds a little strong. It's simpler to say an NPC is just an imagined character, albeit usually with more permanence (still not as much as a tulpa) that simply acts like a character, or how you expect them to. The only real difference in an imaginary character you can blink away in a moment or once you stop thinking about them, and an NPC, is usually an NPC is intended to stick around, or always be there when you're focused on that place in your wonderland again etc. Just a term for an imaginary character in your wonderland that is a little more permanent and predictable than imagined-on-the-spot characters. That doesn't mean you don't still have full control over them, and you can blink them away at a moment's notice, though
  12. Your points are all valid in general, though not for the specific example of Sword & Shield or really us in general. Our opinions take all of this into account. For SwSh, for example: Forced full heals between what feels like every other battle are very common especially early on, which is enough time to get your party over-leveled with no hassle (I haven't seen the later half of the game yet to tell if the full healing gets less excessive) Permanent (this time around, not even disable-able) ""Exp. Share"" that multiplies your experience gained a ridiculous amount. You'd expect them to balance the game around this, but based on the three streamers I've seen get to ~lv 50s so far, they definitely end up much higher level overall, with no grinding. Exp. Candies that are basically handed out to you en masse if you play the Raid content, which you can do solo right from the start of the game easily. You don't have to use them, but it's a little insulting they'd make the game so easy already just to then give out these options to make the game easier - completely foregoing the option to have the game be even a slight challenge. If the game was a little difficult by default, but then had things like XP candies and playing with your Pokemon in the Camp for XP for casual players, that'd be great. But it's not. That's just the difficulty stuff, nothing about how casual the games feel now overall (you LITERALLY cannot walk five steps without a cutscene showing you where to go for the first ~3 hours of the game, and it stays hand-holdy throughout afaik) nor the poor decisions they've made overall. Though unlike your idea of why they cut Pokemon which is almost surely wrong, the most likely explanation seems to be that the games are developed on major time constraints. That's definitely more "higher up" problems than anything game design/choice wise, to be fair, but it's still causing the problems we see. But yeah, it's really a case by case basis per-game. Bloons 6 for example is the first game in the series to be absolutely full of Pay-to-Win options, which as players who refuse to use anything but the base game (not even the sampling of free consumable towers/abilities you get from dailies/challenges) may be why the game feels crappy to us. I could write more about what's wrong with Super Mario Party than I could about Sword & Shield, so I won't get into that one. Point is, despite it being case-by-case, it's still very much a visible trend and it's kind of upsetting. If you want a more professional-sounding source on this exact thing, you could watch this entire too-long-but-very-quality video, or you could go straight to [video=youtube]