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A game for memory separation
Lumanatrix Offline
Coalition of Claws
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#1
 
A game for memory separation

https://scratch.mit.edu/projects/155132535/

This game was created to train tulpas to hide thoughts from their host.

Overview:
One headmate will be Player 1, and another will be Player 2.
Take turns possessing and trying to block the other player from remembering what you are doing.
The goal is to survive and make the other player step on a mine, however you have a limited supply of 15.
If you bump into the other player you will lose.
The grid shrinks, so if you fall off the grid you will lose.

If both players fall off the grid the game will result in a tie.
It is not against the rules to spy on your headmate while it's their turn, however you can't possess them or distract them.


Instructions:
Use the arrow keys or A, W, S and D keys to move.
Plant a mine by pressing space.


Tips:
Before starting your turn, try to block the other player from your mind.

Controlling the center of the grid is the key to winning.
Staying too close to the edges can make you fall off when the map shrinks.
You can make the other player lose if they bump into you.
Try not to surround yourself with mines, you must move four steps to end your turn.

Heaven if you sent us down
So we could build a playground
For the sinners,
To play as saints.
You'd be so proud
Of what we made.
(This post was last modified: 04-12-2017, 11:36 PM by Lumanatrix.)
04-11-2017, 09:43 AM
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tulpa001 Offline
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#2
 
RE: A game for memory separation

Well it works great, but the one second wait periods and largish grid and one step per turn means it is a long game. Maybe if there was some additional mechanism that forced the two players toward each other. Also, the strategy is somewhat lacking with infinite mines.

I can't actually test it properly as we can't hide info from each other.

Host comments in italics. Tulpa's log. Tulpa's guide.
04-11-2017, 11:12 PM
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Lumanatrix Offline
Coalition of Claws
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#3
 
RE: A game for memory separation

Thanks for the ideas, I'm working on programming all of them. I'm going to be adding...

- No one second waits
- Four steps per turn
- Limited mines, 15 for the whole game
- Shrinking map as the game progresses

Heaven if you sent us down
So we could build a playground
For the sinners,
To play as saints.
You'd be so proud
Of what we made.
04-12-2017, 03:24 AM
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Lumanatrix Offline
Coalition of Claws
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Posts: 60
Threads: 6
Joined: Jan 2017
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#4
 
RE: A game for memory separation

It's updated! :3

Found a glitch where mines appear on the part of the grid that disappeared. I'll fix that soon.

Heaven if you sent us down
So we could build a playground
For the sinners,
To play as saints.
You'd be so proud
Of what we made.
(This post was last modified: 04-12-2017, 11:53 PM by Lumanatrix.)
04-12-2017, 11:37 PM
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