Français by Tri Fall with the help of Conner (Hidden Ones system) and Rioreur.
We are going to share a small tip for creating wonderlands/innerworlds that has worked for our us and our host.
The idea is to leverage off of one's abilities to daydream. When one daydreams, one is making a world that usually isn't quite an wonderland/innerworld yet. The trick is to make it one. For some, the distinction between daydreams and visualizing a wonderland is large, but for others the difference is small and there won't be that much to do other than stabilizing it. In both cases. one essentially has to make it more permanent and get the mind to latch on to it so to speak. Psychologically, this is getting the wonderland/innerworld stored into medium or long term memory, or at least more resiliant short term memory. Note, this can be done with open eyes and/or closed eyes. For some, one is easier than the other. For some, alternating both can be helpful. For some, one is better for the larger general picture but the other is better for fine details.
The first step is to daydream a world like the one you want to make. Note that you may not be able to daydream in all senses. That is OK. Do it in what senses that you can daydream in. There is no requirement that sight/visual be one of those senses. Spend a good amount of time daydreaming there. Now, the very important thing is to make sure you commit as much of it as you possibly can to memory before you stop daydreaming.
Then, later, daydream again trying to recreate that world as best as you can from memory.
Repeat this. With each time, it will generally take less effort to recreate it. Do note that things will change a bit from what you remember. Some of those changes you will need to correct, but others can be left be. Just remember, commit the changes to memory and try to recreate them the next time you daydream the world.
Eventually, the world should hopefully latch and have some level of permanence meaning that changes carry over from one visitation to the next automatically, though new changes will arise. For example, you make a table at some point and it will be there the next time, but a day-night cycle might start spontaneously.
It can also worth trying to add other senses if desired. This can help the process tremendously as it gives you more ways to remember each detail meaning if some are forgotten, the others can be used to reconstruct it, either manually or automatically.
If you are having a particularly hard time making a daydream world, start very simple and small. Say, you might start with the interior of a small room with ambient lighting. You can work you way up and add more to the world later, or it might get added automatically at some point.
It is hard to say at which point in this process the daydream world crosses the line into being an wonderland/innerworld, but regardless of where that line is, you now have one.
Have fun.
Tri = {V, O, G}, Ice and Frostbite and Breach (all formerly Hail), and others
System Name: Fall Family
Former Username: hail_fall
Contributor and administrator on a supplementary tulpamancy resource and associated forum, Tulpa.io and Tulpa.io/discuss/.
Question
FallFamily
Submitting to Tips & Tricks
Wonderland Creation Via Daydreaming
by Tri Fall (The Triumvirate subsystem) of the Fall Family
Date: 2015-12-23
Version: 0.92.1
Original version/Other community: Tulpa.IO > Forums > Guide Submissions & Comments >
Other > Other Tips And Articles
Translations:
We are going to share a small tip for creating wonderlands/innerworlds that has worked for our us and our host.
The idea is to leverage off of one's abilities to daydream. When one daydreams, one is making a world that usually isn't quite an wonderland/innerworld yet. The trick is to make it one. For some, the distinction between daydreams and visualizing a wonderland is large, but for others the difference is small and there won't be that much to do other than stabilizing it. In both cases. one essentially has to make it more permanent and get the mind to latch on to it so to speak. Psychologically, this is getting the wonderland/innerworld stored into medium or long term memory, or at least more resiliant short term memory. Note, this can be done with open eyes and/or closed eyes. For some, one is easier than the other. For some, alternating both can be helpful. For some, one is better for the larger general picture but the other is better for fine details.
The first step is to daydream a world like the one you want to make. Note that you may not be able to daydream in all senses. That is OK. Do it in what senses that you can daydream in. There is no requirement that sight/visual be one of those senses. Spend a good amount of time daydreaming there. Now, the very important thing is to make sure you commit as much of it as you possibly can to memory before you stop daydreaming.
Then, later, daydream again trying to recreate that world as best as you can from memory.
Repeat this. With each time, it will generally take less effort to recreate it. Do note that things will change a bit from what you remember. Some of those changes you will need to correct, but others can be left be. Just remember, commit the changes to memory and try to recreate them the next time you daydream the world.
Eventually, the world should hopefully latch and have some level of permanence meaning that changes carry over from one visitation to the next automatically, though new changes will arise. For example, you make a table at some point and it will be there the next time, but a day-night cycle might start spontaneously.
It can also worth trying to add other senses if desired. This can help the process tremendously as it gives you more ways to remember each detail meaning if some are forgotten, the others can be used to reconstruct it, either manually or automatically.
If you are having a particularly hard time making a daydream world, start very simple and small. Say, you might start with the interior of a small room with ambient lighting. You can work you way up and add more to the world later, or it might get added automatically at some point.
It is hard to say at which point in this process the daydream world crosses the line into being an wonderland/innerworld, but regardless of where that line is, you now have one.
Have fun.
Tri = {V, O, G}, Ice and Frostbite and Breach (all formerly Hail), and others
System Name: Fall Family
Former Username: hail_fall
Contributor and administrator on a supplementary tulpamancy resource and associated forum, Tulpa.io and Tulpa.io/discuss/.
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