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I stumbled across this site few month ago and started learning about tulpas and I have to ask why isn't the phenomenon more widely known about. I mean some of the things tulpas can do are truly amazing. Is it just hard to believe and thats why its not mainstream?
[uPDATE 12/17-18/19: More suggestions, more edits. Same criteria as before, but this time with a lightbulb emote (or simply "[12/18]"). Edits from 12/16 have had their italics and emotes removed.]
Intrusive thoughts can be nasty little things. :idea: Those nagging thoughts that appear in the back of your head, telling you to do awful things...a bit of a pain, aren't they? As I write this, my tulpas and I are recovering from a day ruined by the worst wave of them I've had in my nearly two months of being a tulpamancer. It was a rough one. So when Richard, my eldest tulpa, told me a tip he had, I figured that someone out there could use a guide based off what he told me.
But first: a disclaimer: this guide requires the use of visualization. Those with difficulties visualizing may not find this guide useful, but I do have something in mind for those of you with said issues. If you have problems with this, please scroll to the section labeled "For those with trouble visualizing."
:idea: >Aphantasia is briefly covered in that section. I am attempting to cover as many bases as possible.
With that said, the tip I was given was simple: make it fun.
"But Timer," you may say, "that's so broad! What do you mean?" Well, I'm about to tell you. Sit down, grab a nice drink, and get your tulpa(s) to read along too--because this may involve them as much as it does you.
Allow me to present a clever (at least, in my opinion) little idea that can potentially solve your problems: the Wonderland RPG. How do you walk the walk of the Wonderland RPG? Well, it's a lot easier than it sounds. (A lot easier than an actual RPG at times, even!)
But first, some info:
Be prepared for any and all outcomes. Intrusive thoughts can be crafty. Be prepared to change tactics on the fly or even lose to it a few times. Just don't get discouraged.
This guide is best used before an intrusive thought appears. This guide is a bit long and will almost certainly require planning.
You'll need to form a place in your mind to put this. :idea: This can be an entirely new place or a tiny little addition to your current wonderland. Despite me calling it the "Wonderland RPG", this does not have to take place in your wonderland. But it does have to take place somewhere, else this guide would be rather difficult.
>I am well aware that those with problems visualizing cannot do this, or at least may find it difficult.
:idea: This guide is best used for persistent intrusive thoughts. For walk-ins, please attempt to ignore it the best you can. However, if that does not work, feel free to come back and try this guide.
:idea: You will be fighting these thoughts head-on in this guide. If that idea is uncomfortable to you, I suggest reading another guide. I apologize.
:idea: Immersion is key. Distractions from your thought or the outside will likely break your focus, and you may have to start over. (Probably not entirely, though.)
Your skills of visualization must be of a level :idea: where you can see and hold backgrounds and images. Color is optional but can help. You can even use old-school pixel art for this, if it helps.
> Again, if you have difficulty visualizing for whatever reason, you may still follow this guide. Just use the method in the section I mentioned above.
:idea: Don't be afraid to engage your tulpa(s) in this! It could prove to be beneficial to them. Of course, if you fear losing your tulpa(s) to it (which is, in my eyes, highly unlikely) you can go without this step.
:idea: The Ultimate Goal of This Guide:
Forming a way to deal with persistent intrusive thoughts, through creativity and fun.
And now, another very important disclaimer: This guide is meant as an alternative for those that cannot simply ignore their intrusive thought(s). Say you have anxiety like I do. This might work. But for most people, ignoring it may be your best bet.
> However, the safe spot could prove useful no matter your preferred method, whether you use this guide or not. Make yourself a nice little cooldown place if it gets really bad.
Now, for the guide itself:
For Those That Can Visualize
1) [12/18] (Metaphorically) drill the thought that your intrusive thought is weak into your head. Now you may be thinking, "but it's so distracting! I can't get it out of my head!" Well, you can't do much if you keep to that mentality. That train of thought will eventually overwhelm you, and likely render this guide useless. But now, make it a puny mouse, and you're a powerful tiger. (Metaphorically, of course. Unless you want to be.)
2) Form a "safe spot". Fill it with the RPG standards: shops, an inn, maybe even some non-playable characters ("NPCs"). If you're defeated by the thought, this is where you and your party will return to after being defeated.
Remember that this is clearly a safe spot. The thought won't attack the town. Why? Well, you don't usually encounter RPG monsters in towns. Sure, you do in some games, but not here.
[12/18] If you want to, make up a reason as to why your safe spot is safe. This can be anything you can think of!
And before you ask, you have infinite currency. Spend it on whatever you need to. Or splurge on it. It's your wonderland, not mine.
3) Decide on classes. Perhaps you're thinking about being a mage. Maybe your tulpa (if they choose to participate) wants to be a warrior. And there's nothing wrong with having a healer in your party! Your imagination is the only limit here.
If you're feeling really creative [12/18] or don't want to directly involve your tulpa, guest party members are a good option.
I personally recommend the RPG standard of four party members, but you can have a whole army if you want to. Again, your wonderland, not mine.
4) Start spending. Get your gear and healing items. You're about to go on an intrusive thought hunt, and you're going to make sure it ends well for you.
This is also a good chance to talk to any NPCs you may have put in your safe spot. Maybe they're just the usual NPCs that spout nonsense that doesn't matter, or maybe they know things about your thought that you didn't know before. Maybe they're just...there. Scary.
5) Open your inventory. Double-check your healing items and equip your party for battle. You can probably skip this step, but personally, I'm throwing it in to make it a true-to-genre experience.
6) All set? Head off towards that nasty thought of yours. Get your game face on.
7) Found that intrusive thought? Engage it in battle! Smack that thought into the nether the best you can!
I personally recommend the turn-based RPG method: you, the host, go first. Then the other party members do. Then the thought fights back. Rinse and repeat until the battle ends, be it in victory or defeat.
You can also make it a strategy RPG: one character moves/attacks per turn. Usually it's your party first, then the thought.
8) How did the battle go? Did you defeat it, or did it defeat you? Perhaps you won--congrats! Give your party members a pat on the back, maybe even go through the whole experience point thing. Perhaps the latter happened--in which case, your party should be at your safe spot somewhere. If you lost, don't worry--there is nothing wrong with trying again.
Please don't give up if you lose. Please. That's just sad. Your goal is to beat it, after all! That's what this guide is for.
9) [OPTIONAL] Evolve your story. You can easily stop at step 8 and call it a day. But maybe you want more out of this. In that case, go ahead and further the story. Maybe you defeated the final boss! Roll credits. Maybe that thought was a lackey of the real villain, and defeating it was just the beginning? Who knows...
For Those With Trouble Visualizing
Another disclaimer: I, personally, have no trouble with visualizing. Therefore, if you do have trouble visualizing and feel that this did not help you, let me know and I'll see about updating this section.
[12/18]>This is unlikely to work for those with aphantasia. However, there is nothing stopping you from trying. Feel free to try this if you want!
So, visualization isn't exactly your forte. What to do? Just follow the same steps, but instead of visualizing, write it out! Make it your own personal story. This does change some things, though:
You can probably cut out the inventory step and RPG battle descriptions.
Making up a reason for why your safe spot is safe is preferred for this method. (Or you can just stick with RPG logic.)
Skip the NPCs in the safe spot if you feel like it.
Describe your setting to the best of your ability. Perhaps your safe spot is a quaint little medieval town, straight out of Dungeons and Dragons, or a modern-day city. Maybe that intrusive thought is hiding out in a dark forest that no one dares to enter, or a castle that looms over your setting. It could even be hiding somewhere as plain as an office building. Your call.
You don't have to follow this guide word-for-word. Be creative, and feel free to deviate! This guide uses a typical RPG setup.
Lacking inspiration? Google some pics from a RPG game. Or, even better, watch people play them on Youtube! The possibilities are near endless. (Miitopia is a good one, in my opinion.)
If you decide to write it out, don't be intimidated if you can't write well! No one said you had to post it on the internet for all to see.
Consider drawing your setting. Again, don't be intimidated if you can't draw well. (I can't draw too well either, haha.)
I know I said this earlier, but I must reiterate: take your time. Plan this out. This is a big guide, and also why I said to read this before an intrusive thought starts bringing you down. Video games have pause buttons. Intrusive thoughts do not.
I said it earlier and I'll say it again: there is nothing wrong with trying again if you fail. Just don't give up. Keep trying. You will beat this thought.
And that's that! Thanks for reading! My quintet of tulpas and I wish you well--now go teach that intrusive thought a lesson. :)