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Super Awesome Tulpa Game Guide


NED

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I recently created a neat game with my Tulpa and the effects were amazing. Her speech improved dramatically, so I'll put it here for other people to try.

 

PRESENTING NED'S SUPER AWESOME TULPA GAME!

 

We have irc.rizon.net #tulpagame for all your Tulpa's test based gaming needs!

FUN FOR ALL AGES :D

 

This game is sort of like the old text based games such as 'Adventure' or 'Hugos House of Horrors'. Where your friend will type interactions with your Tulpa and the wonderland (such as 'Get key', 'Say: Hello' or 'Throw Tulpa in lake.') Your sentient Tulpa will then react to your friends actions in their own fun and mysterious ways; you then say or type what happened and then your friend can interact even further. If you dont get it, you will soon.

 

What you will need:

  • A simple wonderland (the setting of the game)
  • A sentient Tulpa with a visible form (must be able to speak a little and be sentient enough to be able to want to spawn their own objects.) (If you have made a Tulpa without a visible form you can either put them as an anon guy like other human players or let them be a sort of omnipotent guide character.)
  • A friend (either on the internet or real life)
  • IMAGINATION

Set-up:

Visualise your Tulpa in the wonderland and describe the wonderland to your firend (e.g. 'The setting is an infinite grass field with one mighty tree'). Wait for your the other player (your friend) to imagine the setting successfully. Once that is done imagine your friend entering the setting with your tulpa, if you do not know what your friend looks like then just imagine an anon guy with no face.

How to play:

After your friend knows the setting, you can start playing. Friend will make the first move. Moves are typed (or said) as various commands understood by the host of the Tulpa such as 'throw ball at tulpa' or 'Shout FUCK YOU at tulpa'. The host imagines the commands happening in the setting and then the Tulpa will react and reply. Simple and fun.

 

You dont even have to limit the player numbers to just the hosts friend and the hosts Tulpa. It can be possible for multiple people to play this game over one host on IRC or maybe even other Tulpae can join!

 

GAME MODES:

*please note Game modes can be changed at any time by the GM.

PASSIVE:

In passive game mode there are no enemies and players have no limits to what they can spawn or what magic they use. The GM also has no limits (apart from enemies). The setting must be peaceful e.g a flat-grass.

 

AVALANCHE:

'Anyone who is acting GM can use a random word generator to come up with the faintest hint of a scenario whenever an action is fulfilled. Such as upon opening a known door in the world, the random world generator would come up with a noun and that noun would be behind the door. The GM could also have a general idea of where the story will go, either OC in his head or made up using some random words from the generator.'

 

-No god mode magic allowed

-No overpowered weapons such as Nukes or bio-weapons.

-Object spawning is limited to whatever the GM says (mostly objects smaller than a small sofa)

 

NED's Seal of approval:

This game can be very fun and hilarious. It could boost speech and sentience development and make your Tulpa happy.

 

It helps destroy the barrier of people and Tulpae not being able to properly interact. Now interaction is not limited to one host and their Tulpa forever alone.

 

Have fun!

 

This game isn't just for fun. It really can help bond a relationship and stuff, it is seriously a really amazing activity you can do to acheive eternal friendship and full sentience. I am lucky enough to have a brother to play this game with from time to time and I seriously reccomend it.

 

On the IRC:

How do I join a game? - Any Person can join a game simply by asking or saying something like /me enters or *i enter. Tulpae join by the host or Tulpa providing the GM (Game Master) either a link showing the Tulpas appearance or a description of their form (e.g human with brown hair and a tail yada yada.)

 

How do I play? - Human commands can be said with either /me or a '*' (eg *Ned plays with the ball). Human speech is with [] brackets (eg [This is fun!]) Tulpa commands are set with '^' (eg ^silver breaks teacup.) Tulpa speech is with a '~' (eg ~hello everyone!)

 

How do I leave? - Same as any other chat; say bye and leave.

 

What are the Rules? -

  • No sex
  • No sexual harassment
  • No violence
  • The 3 rules above are an exception with NPC's
  • Follow the rules or be kicked from the game
  • Be creative
  • Parroting is allowed for Tulpae that are not fully developed.

 

The GM (Game Master) - The game master hosts the game. At the start of the game they must describe the wonderland setting and state the game mode and visualize the entire game. This requires skill (only participate for GM if you have the visualization skill). GMs can be given Half OP status to kick naughty Tulpae. All commands go through the GM and only the GM imagines whats happening. The other players do not have to visualize what is happening.

 

Disclaimer - This game is in beta testing and needs a lot of tweaking. Therefore I am not liable to Brain damage or dead Tulpae.

 

If you want to suggest any improvements to the game then go ahead!

Name - Silver

Form - Harpy

Sentience - fully sentient

Personality - Playful, cheerful, enthusiastic, chilled

Smell - Baileys

Stage - Narration and imposition

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Koji.

 

Minimum requirement specs:

Tulpa that can Talk in at least small, understandable sentences, also able to move around (unless you have purposely made your Tulpa not be able to move.. like a tree or something.). Also, they need to be able to be sentient enough to want to spawn their own objects because this can be helpful.

 

The rules say that parroting a not fully sentient Tulpa in the game is acceptable to give them a little 'push'.

 

Also to play you need knowledge on how the game works otherwise you cause problems and slow the game down. So make sure you and your friends (and tuppers) entirely understand the rules.

Name - Silver

Form - Harpy

Sentience - fully sentient

Personality - Playful, cheerful, enthusiastic, chilled

Smell - Baileys

Stage - Narration and imposition

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Oh, I see I have not read the guide fully. Catelyn can do all these things, except she cannot talk, only send emotions. Methinks We will wait a week or two before trying it, or until she can talk. Thanks for the input :)

 

EDIT: I feel like using my own wonderland would be a bad idea, because my friend can be, well, destructive, while playing games. Should I create a totally different wonderland, or just use a different portion of my own?

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I don't see much difference between using a different area vs. a whole new wonderland, provided he won't be getting into your usual area.

 

Also, having IRL people talk to your tulpa will likely help: http://tulpa.info/forums/Thread-Other-people-narrating-to-your-tulpa

Lyra: human female, ~17

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My blog :: Time expectations are bad (forcing time targets are good though)

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Use any wonderland you want in the game as long as it goes by the rules.

 

maybe have one wonderland for forcing and a door to the game in it?

Name - Silver

Form - Harpy

Sentience - fully sentient

Personality - Playful, cheerful, enthusiastic, chilled

Smell - Baileys

Stage - Narration and imposition

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Use any wonderland you want in the game as long as it goes by the rules.

 

maybe have one wonderland for forcing and a door to the game in it?

 

Enter the transporter room and say "Energize"

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Guest Anonymous

Anyone interested in playing should shout the names of everyone in the channel, to alert them of your presence.

 

Momo seems to be the usual one to run games, but others are free to take up the reins.

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Momo seems to be the usual one to run games, but others are free to take up the reins.
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That guy is either Russian, or he fishes off of the coast of Rhode Island.

 

Anyway, neat game Ned. I'd love to try it as soon as I find a friend who doesn't think tulpae are the works of schizophrenics :/

"Tulpa" sounds like an ice cream topping.

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