omega59 December 17, 2012 Share December 17, 2012 Yes, anything you can utilize as a stable framework for the programming will be a big help. Would you say UnrealEd is stable enough for it, not the programming language, but it's actor modifying menus? Would that be a stable framework or no? Link to comment Share on other sites More sharing options...
glitchthe3rd December 17, 2012 Author Share December 17, 2012 Should be, if you're knowledgeable enough in it. "Science isn't about why, science is about why not?" -Cave Johnson Tulpae: Luna, Elise, Naomi My progress report Link to comment Share on other sites More sharing options...
dreampunk December 19, 2012 Share December 19, 2012 Is this thread some kind of inside joke or are you guys serious? Link to comment Share on other sites More sharing options...
glitchthe3rd December 19, 2012 Author Share December 19, 2012 Dead serious. "Science isn't about why, science is about why not?" -Cave Johnson Tulpae: Luna, Elise, Naomi My progress report Link to comment Share on other sites More sharing options...
Ginyu December 19, 2012 Share December 19, 2012 Might actually try this. Also, when isn't glitch serious? Link to comment Share on other sites More sharing options...
Guest Dreagar December 23, 2012 Share December 23, 2012 Question before I start (since all the cool kids seem to be making HUDs): will the creation of a servitor impact any existing Tulape of any stage? Selene and I are somewhat worried the creation of the servitor could negatively effect her. Link to comment Share on other sites More sharing options...
glitchthe3rd December 23, 2012 Author Share December 23, 2012 It shouldn't, other than possibly detracting from forcing time. "Science isn't about why, science is about why not?" -Cave Johnson Tulpae: Luna, Elise, Naomi My progress report Link to comment Share on other sites More sharing options...
Sing December 23, 2012 Share December 23, 2012 Very interesting. I've chatted with a fellow on the IRC who was undertaking a similar project by having a servitor phone in a way. More like a PDA/Scheduler was what he was working on. So I got a few questions if you don't mind. You have any images that are similar to what your HUD looks like, if so; could you link that? What purposes/sub-routines do you have Enigma being utilized for? Link to comment Share on other sites More sharing options...
glitchthe3rd December 24, 2012 Author Share December 24, 2012 http://media.giantbomb.com/uploads/0/9335/208454-metroid_prime_4_super.jpg Like that, more or less. The individual elements pop up when I need them and disappear when I'm not using them so they don't clutter my peripheral vision. Instead of energy tanks it just says "Energy" across the top and instead of on the side (the servitor treats my energy level as a percentage). The beam and visor symbols are both gone obviously, and I map whatever I might need at any given time to the sliders along the sides (e.g. stamina level). Enigma's main purpose is to take some of the burden off of Luna when it comes to planning my schedule, as such it has both a day planner and another one that covers a longer timeframe (up to a month). The radar and 3D minimap are both functional, and it also has a scan visor (though that's more of a gimmick that doesn't do anything useful). Additionally, it can interface with my electronic devices and provide me with supplementary information (such as passwords, or in the case of my watch and cell phone, imposing a nav marker to point me to my current objective). Also, it's able to emulate a 2x optical zoom by taking the center of my FOV and magnifying it. "Science isn't about why, science is about why not?" -Cave Johnson Tulpae: Luna, Elise, Naomi My progress report Link to comment Share on other sites More sharing options...
Sing December 27, 2012 Share December 27, 2012 I see. Do you intend to continue on to increase function of Enigma, or no? Link to comment Share on other sites More sharing options...
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