ringgggg January 25 Share January 25 Y'know, I think I talked about playing Stray before in the past and I want to do a ramble on how the game sets up their environments so darn well Spoiler alert for the seven people who want to still play the game Spoiler It's so crazy how in the game you go through the plot seeing nothing but this: It's like every ounce of dirt and grime and mess here has some sort of purpose, like how the denizens had learned to make use of what the city had. It's homey in a way I don't think I would have imagined it to be Those robots were, originally, just robots, but after they started to mimic the behavior of humans I think the imprint on the world around them had made itself so prevalent to the point one could call it an entire culture When you're at the end and you get to the topmost part of the city, though, it hits you with a wall of this: Every little thing you had been used to seeing at that point was thrown out of the window. The ending environment seems so alien and out-of-place Untouched by society. The robots in the background were never self-aware and had been doing the same thing the humans intended them to for centuries I wanted to ramble on about the contrast of looks and character. This environment reflects the cleanliness and sterility of a perfect world, yet it's barren and void of any life whatsoever. The city below sacrificed looks for character Maybe I just want to show off how good this game looks I want more time to dwell on this it's a sorry excuse of a ramble I’m Ringgggg, the host to my good friend A3. I'm an intermediately-experienced tulpamancer, and I’ve made it my job to learn all that I can about this phenomenon. "It gets worse before it gets better." -A3 Link to comment Share on other sites More sharing options...
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