Kaloryfer88 June 6, 2013 June 6, 2013 Well, here starts my journey. To be honest it has started about 38 hours ago. Nevermind... I wanted to post something before, but I didn't find much time, so I post here my current, little story. I have been interested in making a Tulpa since last year (check my registration date), but I have never gathered enough willpower, but now when I broke the problem of starting forcing everything seems easier. I'm using a mix of methods I have read about and learned here and there. At the moment I'm during Personality/narration phase. I'm assuming she's here - with me - from the start. I have partially defined her personality (well, most important traits are already done, I'm going to give her more depth by giving some more minor traits, since it helps Tulpas to develop, that's what I heard at least), I talk to her when I can. Talking seemed pretty difficult at start for me, since I used to switch person I was talking to from Luna (it's her initial name, if she won't like it, she can change it as soon as I can openly communicate with her. I just don't want to refer to her as "hey, you!") to just myself (I used to talk to myself out loud for a long time when playing games, I used to be a lonely kid). Now it's getting much easier, I talk to her about many various things. I mostly just tell her about what I'm doing, what I think of something, etc. Today for example, I have started a pure talking session, I'll do this always after some forcing for like... >20min. It is most fun part, I told her about Sealand, a micro-country that brought my attention, and possibility to buy yourself a Lord or a Baron title. What If I would like to buy her a title? First Tulpa which is also a Baroness, that sounds serious. "You would become part of the history, what say you?" - weird feeling in my head answered followed with silence. "Well, You'll decide later" - I chuckled. After some practice, talking to her is getting easier and easier for me. When I got some sleep, and woke up at morning I have realized that nobody is at home - this means I can talk to her out loud, very well. I talked to her about this and that, during breakfast, what I'm doing and so on. Later, I have put up some old, military songs and sung her about "(...)a girl with pretty blue eyes living in a little town, who we love so much(...)" and few songs more. I like such variety, it doesn't keep me bored during narrating. After this I have turned on some computer game and briefly talked to her about the history and gameplay. Allright, summing up my tulpa: Her actual name is Luna, when I'll estabilish contact with her, she will be able to change it, but I think - a name is a name, nothing serious. Our creators choose it, maybe she will think the same. I'm going to visualize her similiar to MLP's Luna (avatar related). People say it is not good idea, in this case why would it be? MLP's Luna character is really unknown, and many traits are just assumptions. I'll love my Tulpa the way she'll be. Also, If she will feel bad about looking like her, I'll let her change. I want her to be happy, really. About my plan: - Talking to her for all the time in process - Personality - lining out her traits for like... ten ~45min sessions. (actual stage) - TALKING, TALKING TO MAH TULPA ALL THE TIME I CAN - Visualizing her, preparing textures, smells, whatever. I'm gathering reference resources like pictures, drwaings etc. - MOAR TALKING AND NARRATING - Getting fully vocal, Imposition - FUN Also, to anyone reading this : Any advices? Opinions? Any feedback is welcome. "I can fight only for something that I love. I can love only what I respect. And in order to respect a thing I must at least have some knowledge of it." -That guy witch a funny mustache.
Guest Anonymous June 6, 2013 June 6, 2013 Stahp counting hours stahp. Also, implying there's such a thing as "too close to your tulpa" And on a side note everything exists because.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.