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So, a HUD...how?


Guest applesauce99

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Guest applesauce99

Been a while since I've been here, hows everyone doin' round these parts?

I've been playing waay too much

Deus Ex 3

videogames lately and have the HUD servitor idea stuck in my head now, does anyone have any tips or thoughts or maybe perchance an explanation on what exactly this is? Last time I heard, glitch has one of 'em.

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Well, life IS some sort of fist person games.

You can start off by imposing name tags on top of anyone that you know, like in CoD.

Chloe - That cheerful girl with ponytail.

Aigis - The male cyborg that looks like raiden in MGR.

Vixen - Half dragon female who looks like Mary in DMC3 when in human form.

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I'd definitely talk to glitch himself but I'll quote a couple relevant posts of his to save everyone some time.

 

Yep. You can indeed make a HUD servitor and impose it on your vision. Though in my case it only pops up when I need it.

 

As for what it does, I can use it to track everything from my energy levels to my schedule and even to access my information base. I designed it to take some of the burden off of Luna when it comes to managing everyday stuff for me, and it does this pretty decently, considering it's essentially limited by my own sensory inputs and other information.

 

Btw, this means that it can be used to incorporate visual, auditory and kinesthetic data to create a realtime motion radar. Pretty useful tool to have when you're trying not to get run over by cars while walking between classes.

 

Advanced Servitor Guide

 

As most of you probably know by now, a servitor is a thoughtform that is only able to react to parroting/puppeting. But it is possible to assign subroutines to a servitor that effectively cause it to act on its own, while still remaining within the parameters of said subroutines.

 

Making a servitor

 

The basic procedure for making a servitor is the same as starting a tulpa. You create a form for them, assign personality traits and/or skills as applicable, and that’s pretty much it. Puppeting and parroting are encouraged in this instance, as leaving a servitor to their own devices can cause them to become sentient, especially if they have many complex subroutines governing their behavior.

 

Programming subroutines

 

With your servitor made, it’s now time to give it subroutines. If you have never had any experience with programming disciplines, I would strongly encourage you to get some. The type of programming doesn’t matter, since your mind will simply fill in the gaps where necessary. The important thing is to have a stable framework for programming subroutines into the servitor, you can use anything from C++ to robotics to Spacechem to whatever, as long as it’s related in some way to programming.

 

Now, as a simple exercise, try to program a subroutine that makes your servitor move 10 units (be it steps, feet meters, whatever) forward, turn left, move 10 units, stop. The exact method for programming the subroutines will vary by individual, but the basic idea is that you are assigning the subroutine to the servitor directly, rather than commanding it or parroting it or whatever else. If you were successful in programming the subroutine, the servitor will execute it (try having it execute the subroutine when you give a certain command to it, if you’re having trouble).

 

I would like to invite the reader to practice creating more complex subroutines, until they eventually master advanced servitor creation. After that, bask in the feeling of being a prime mover as your creations go about their assigned tasks like clockwork.

 

FAQ to be added later if I see fit, otherwise thank your administrators for forbidding me from posting in the Guides section.

Witty signatures are hard to think of.

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