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It's been quite a while since our last post, at least for us. I figure the wave of interest in the communities has waned a little, as I merely lurk a lot on the website now, and find less interest in writing about every little change in our system. I'm still interested in logging our progress, and seeing as how I can't very well log it physically, this is probably the best place.

 

At any rate.

 

It's been 20 days since my original attempts at imposition, but I must say that the original plan wasn't efficient enough. I was forced to reassess after 2 weeks, and changed the plan into a more streamlined version.

The original project, although I was excited for it, ran into some trouble. I feel as if it wasn't quite imposition I was achieving, but rather simply using the Ganzfeld effect with some real success. My process aligned with what some other users report finding success with, although with the simplicity of a simple black void, maybe I was really just using the ganzfeld effect.

 

Who knows.

 

Point is, we've shifted into high gear, and have started trying to impose a HUD. Nothing too out of the ordinary or complex, in fact, its just as simple as the void. Maybe simpler.

However simple it is, doing this has given me legitimate, tangible results. Maybe this is because of the experience that the void imposition regimen was giving me, but it's exciting.

 

So far, I've hit stage 5 on the "Cinemascale", another user's definition of the various tiers of imposition (a search will bring it up).

We've been passively imposing a cyan colored, open-bottomed rectangle on the bottom of the body's field of vision. It looks similar to the bottom of the HUD of the various Halo games.

 

We've also realized that there are no guides on this, really. It's a shame, because if I'm achieving results this quickly, I don't know why so many people throw themselves into full on tulpa imposition, when it's not a logical sequence of progression. I don't know, maybe there's just not a lot of people who want to fashion a HUD or other various simpler objects.

 

 

Progress Report

 

-Getting better at imposition, started fashioning a HUD.

 

-Minami's doing great, he's gotten down full possession and loves playing DS3

 

-Going to start servitor creation soon. That should be fun.

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