All Activity
- Past hour
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How lazy would it be to have food doordashed to me if it is like, 300m away from my bnb lol I have showered and am all comfyed up I don't wanna leave again
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It's pretty much the same as 2D animations, except with extra steps. The 3D model (called "mesh") is made of a lattice of polygons that make up the model itself, think of it as the "skin" - then this skin is virtually parented to vectors (points in 3d space) called "bones" and these bones are what's used to animate the 3D models. Mocap is used because no matter how good you are at keyframing and animating you can't really recreate the "weirdness" of the human body, all the little jitters and imperfections, a mocap basically creates hundreds of keyframes per second on a dozen or more different points in your body, which are then translated to the skeleton of the 3d character
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Usually those sorts of repairs are not actually that hard to do yourself, preferably you'd just have a video showing you basically how to open up the 3DS If you can do basic soldering then suddenly you can just do whatever you want, seems like
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i wish that the b button on my 3ds still worked. i need to see how much it would cost to fix it
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Oh. Maybe we just got one that's better for drawing and not a drawing tablet.
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i wonder how much the 4d animators were paid when working on 4d golf if i ever learn to make 3d animations, i want to make ones like this guy's with the playstation looking graphics
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Basic 3D animation is setting the current state as a keyframe, moving (/posing) it somehow, setting another keyframe, and choosing the distance between the keyframes to choose how fast the interpolated movement between them will be Of course, that movement probably isn't going to be "uncurling arm", but a simple straightforward movement of one thing to somewhere else; a lot goes into making a single fluid movement of something organic, though inorganic movements tend to be easier (though a well-rigged/weight-painted character model helps immensely with simulating bodily movements, and there's tons of complex modifiers/fine-tuning of the keyframes not present in 2D animation) Standard 3D animation is importing mocap data (getting that isn't really simple), and then manually cleaning up the animation (manually animating parts that didn't move right, fixing glitches, general polish etc.), though yeah you don't mocap inorganic objects as far as I know. There are some types of simulations/physics available depending on the engine you're working with Advanced 3D animation... I have no idea
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a drawing tablet, at least as i know them, would be ones that don't have apps or programs on them themselves, but they hook up to a computer or laptop, either with bluetooth or a cable, to use the applications on your computer. they sometimes have a screen and sometimes don't. if they have a screen, they basically function like a 2nd monitor for the desktop/laptop. if they don't have a screen, you look at the desktop/laptop screen while drawing on the tablet i saw wacom has some portable tablets that you can take with you to places that don't seem to need a device to connect to, but i am not sure how they work. i assume they must have some level of computerness to them to have an art app connected to them, but i don't know if they have like some sort of windows program or if they have something like android, or something else otherwise, they are more like a peripheral, like a mouse or keyboard basically, except it is a surface with a pen i looked at them and it seems wacom's portable tablets use android OS
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I thought we got a drawing one. Maybe we just assumed things. I'll have to look at it closer later. Cool! 😁
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yeah i have no idea how 3d animation works. i thought often they use motion capture connected to rigged models that will do the action of the actors. but i don't know if there are other methods of getting movement done that idk about. also i don't think motion capture applies to objects. it is like moving the model a little bit and taking a snapshot from the same angle over and over again? in that case i guess it is sort of like a stop motion claymation, except with 3d computer models instead of clay figure models or action figures or whatever else people do that with. but i feel like it maybe doesn't work that way 2d animator still has to think about framing and the 3rd dimension, but they have to translate the appearance of a 3rd dimension through just 2 dimensions. well if the animation style has that. some styles are intentionally very flat hmmmmm i wonder if that might also be something that makes 3d animation noticeable in shows that are typically 2d or mostly 2d. i wonder if the FPS of the 3d animated parts is a continuous fps that doesn't do the sort of things 2d animation does, so even if they disguise it to look very 2d it still stands out as something having changed
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It's ctrl+shift+z basically everywhere, including just firefox and discord off the top of my head, the only ctrl+y I can think of is paint.net I have vaguely seen some 2D animation stuff since a couple of my favorite people from 2013 forwards were animators, but I moreso have to learn 3D animation which.... is just insane Literally a whole extra dimension, and you can fit quite a lot of things in another dimension There's also eldritch concepts like "gimbal lock" lurking there
- Today
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i only know it as ctrl+y oh, i meant a drawing tablet, not the entertainment thingy that is inbetween a phone and a laptop. though people do draw on those kinds of tablets too i suppose, but they have entirely different art programs so i know nothing about it mhm. also depends on the framerate you are working with i have a folder collecting animations to study this animation has some aspects animated on 2s, 3s, and 5s, so it ends up technically being 25fps, but if you only consider the character movements, it is more like 5fps, but still communicates action. a sudden and explosive action will not have many inbetweens. in this case, they actually have none i find it really interesting my waving tries to do something similar, as there is just one frame with my arm up high and 2 with it down low, but one of the low ones has smear, and the other has my wrist changing direction to indicate it is going back up also my window animation, i sorta have a frame or two to start swinging up, then a frame where i am magically where i want to be to make it look like i was really fast. it's sort of amazing animation works this way because it seems like it would be lazy, but it is actually what you legitimately have to do to make it look good lol a little goofy to see that segment in isolation on loop lol, but i felt it looked alright in context of the whole thing
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Make sure to learn ctrl+shift+z (redo) immediately after ctrl+z Or rarely it's ctrl+y instead
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That's what I was thinking. Thanks for the advice! 😊 Can't get the same animation app though, our tablet is an Android. Cute! 😊
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Gartic phone animation mode is still gartic phone, you just see the previous image transparently and it says "continue this", no keyframes or anything Edited it with ezgif, this is what it would look like played in order Didn't go far right/down enough on the rightmost frame I guess, it was meant to be high energy back-and-forth not drawn out ... Anyways while I have been in executive dysfunction purgatory for 2+ years now, I'm a 3D modeler, not a 2D artist lol Whenever I draw it looks extremely childish because that's just my skill level, but I can do better in 3D Though I always feel like I can't share anything I make in Blender publicly for hypothetical future history-tracking reasons, kind of sucks
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awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww! x3333333333 really excited waving, it makes me very happy. i'm glad you made that! hmmmmmmmmmmmmmmmmmmmmmmmmm interesting, i might have to see what animating in gartic phone alone is like. it does seem a bit complicated to figure out how to organize the process the frame you start and end on in a sequence are called key frames, and the frames inbetween are called inbetweens. in animation studios, i think they usually have specific artists who have the job of drawing keyframes, and then groups of people who will do the tweening at the same time. so that's how they are able to animate episodes so fast the waving gif i posted the other day also was a 3 frame loop. it was 15fps i think, and a lot of smears to try to make it look really fast, but i end up looking like i'm doing the club penguin dance lol, so me and flandre can dance together
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oh ok nice, yeah using a tablet can feel awkward but if you pump out enough drawings using the tablet despite the awkwardness, it will go away and feel normal. it will never feel like paper, even with a display tablet, but you can become just as accustomed to it as anything else i think it was a demonstration of some kind of body armor actually lol, but the meme was funny
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Noted, lol. Dang! Unless those were fake weapons, that might be one of the best inventions. We might need a little more knowledge than that in the muscle memory category but yeah, it doesn't seem too hard. We do have a tablet for that.
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As a game developer, Blender is the spawn of Satan ..okay I'm being extreme, but it's one of those software that my brain refuses to adapt to.
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they've finally invented nanomachines i'd say you don't really have to learn much to do it at a basic level. you don't really need to know more than how to select a brush and eraser to start. and ctrl+z lol i'd recommend a tablet, which the cheapest wacom one is like 40 dollars, but so many people seem to draw well with a mouse that it is surprising, so maybe you don't even need that, at least in the beginning. you do if you want pressure sensitivity to your strokes
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Maybe I will try over the summer after we learn how to digital art. Good note. 😁 Not sure we'll get into animation at that level but who knows.
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i hear blender is really good for 3d animation luminesce has made a few of those my host tried blender once, but it seemed to have a big learning curve, so they haven't made more than a mug. we wish we knew how to use it better to make mods for dbz games
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Blender is a good option, my human also uses it.
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hello pierrot you should the barrier of entry isn't as high as it seems. tb made their first animation with ms paint and windows movie maker when they were like 10 but now you can just download krita for free and it would be way easier that's funny to think about that tb might have completed an animation project complete with sound before ever finishing a serious drawing project (not counting doodling on paper in this case, vs a digital animation that is colored and with sound)
