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Guest Anonymous

It is possible for the servitor to handle the computations because it has access to my mind and can aspects of my mind to compute. We all have that little voice inside our heads that tells us a decision is bad. Well, the servitor will amplify this effect.

 

Mhmm, that's a good argument.

Any ideas on how to set it up like that? I think I'm going to do a servitor once I'm finished with Lea.

 

You could also impose it to give you some painful signal saying "DON'T DO THAT IT'S STUPID!" Just a voice you can turn off might not be that convincing, so I figured an electrochock might work well.

But imposing it to the point of pain might not be that easy, so a loud alarm might do the trick.

An alarm could be interesting.

~Tulpa~

Name ---------> Caleb

Sex ----------> Male

Form ---------> Human

Stage --------> Personality

 

I think it would be possible to do something like that, and even have it give you the odds of success in doing something, if you wanted to. That said I am a bit fuzzy on how exactly you would go about programming that kind of behavior.

"Science isn't about why, science is about why not?" -Cave Johnson

Tulpae: Luna, Elise, Naomi

My progress report

 

Heres one way one can go about doing this. I don't know if this would work. I would go inside my wonderland and create a form. Give it qualities like logic, mathematical, precision, organization, efficiency...... and so on. Then go to a simulation room and create scenarios and have it analyze them. Then have it report it's findings. It would basically be like creating a mechanism in your own brain which deals well with logic.

~Tulpa~

Name ---------> Caleb

Sex ----------> Male

Form ---------> Human

Stage --------> Personality

 

Guest Anonymous

How about starting with something very simple like a clock servitor?

You would impose him as an HUD and correct his time every time you look at a watch until it becomes independent, and then you go about programming any kind of complex behavior you want.

Would that make things easier?

How about starting with something very simple like a clock servitor?

You would impose him as an HUD and correct his time every time you look at a watch until it becomes independent, and then you go about programming any kind of complex behavior you want.

Would that make things easier?

That is a great idea! I am definitely going to try this. Calibrate it every time you look at a clock. I am intrigued to see how accurate one get it.

~Tulpa~

Name ---------> Caleb

Sex ----------> Male

Form ---------> Human

Stage --------> Personality

 

Guest Anonymous

I think it can be almost as accurate as a normal watch.

I can tell what time it is with an accuracy of around 5 minutes most times during school, so I think a servitor can easily be a reliable clock.

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