WireframeRabbit June 14, 2012 June 14, 2012 I figure that the best thing to do during downtime, between forcing sessions, would be to keep a log of these sessions somewhere, and why not in a public forum where people can criticize me. I'm not sure what day this is since I've lost count, I'm guessing it's been around a week, since I started this whole thing. Many changes of occurred during that time, so it's time to give a quick and dirty of it. Originally what I was going to go for was to visualize a pony from My Little Pony, due to being a tremendous faggot, Vinyl Scratch to be specific. I decided to scrap a VS tulpa due to the warnings that a character with background could fuck with it's emotions. Sure, canonically wise VS has almost no background, but at this point I believe I've seen way too much fanon to be comfortable with the idea with making her my tulpa. Before coming upon this decision, I would estimate I spent about 3 hours of personality and 5 hours on visualization, so honestly the entire thing was probably pretty fucked from the start, since the time on personality was so low. Then I decided, if I'm going to be an autistic nerd, I may as well go the entire way and create and OC pony, which I have decided to name Aria. Sure I could describe her, but I'll just hold on to what little dignity I have left, thank you very much. Anyway, I spent about 3 hours of personality time on her, the exact same traits as I had with VS, so I had about 6 hours worth, if it's even correct to carry shit over like that. At the time I didn't realize this still wasn't enough, but I have made changes that I'll mention in a paragraph or two since then. I spent a heap of time on visualization, since it didn't feel right talking to some amorphous blob just chilling in the recesses of my consciousness. I would have to estimate about 7 or hours over the course of a couple days. One day I'm just browsing the internet as I usually do. Then it begins to dawn on me, as I'm browsing these forums, that I have made a grave mistake. I didn't spend nearly enough time on personality traits. I gave my self a quick slap in the face and decided to actually plan this shit out this time. I selected a list of 36 traits and have decided that this will be my course of action: Spend 15 minutes on each trait going through what I determine the general definition of each trait is and how it may affect Aria. That is, a very vague and general description. After this first pass 9 hours will have been spent on this very vague version of personality. Afterwards, I start my second pass. Once again, 15 minutes on each trait. The difference this time is that I'll be using the trait template to further expand on what was recently vague. That will give me another 9 hours on traits, except this time a lot more thought out. In total a pretty solid 18 hours of personality work. As of right now I'm about to start traits 13-16, and that will be my 4th hour of forcing today. It's 12:30am, and, surprisingly enough, I'm not feeling too burned out. I may or not make small updates in between these forcing sessions or maybe I'll just make one long post at the end of the day. I haven't quite decided on that yet. Before I forget I should probably mention I am using a wonderland, but it was created before I even knew that it was an actual thing, it just felt right at the time. Welp, back to the goddam grind.
tulpatalk June 14, 2012 June 14, 2012 One hour per trait minimum. Somewhat flexible mimimum. As Fede will likely say/think, having a short list of well-defined traits is better than a long list of half-assed traits. I suggest consolidating some of the traits to lessen the trait number. Also pony tulpa is terrible idea. [Note: Opinions]
WireframeRabbit June 14, 2012 Author June 14, 2012 One hour per trait minimum. Somewhat flexible mimimum. As Fede will likely say/think, having a short list of well-defined traits is better than a long list of half-assed traits. I suggest consolidating some of the traits to lessen the trait number. Also pony tulpa is terrible idea. I'll shorten the title, I'm just not sure how. Nevermind, got it. I'm pretty much already grasping at straws when it comes to hit a 15 minute mark, If I plan it out before hand I could probably hit an hour since I originally wanted only 10 or so traits anyway. The pony tulpa is not set in stone, but would you mind explaining why it's a bad idea.
tulpatalk June 14, 2012 June 14, 2012 I'll shorten the title, I'm just not sure how. Nevermind, got it. Thanks. People quick-replying need a shorted title to insert the "RE:" I'm pretty much already grasping at straws when it comes to hit a 15 minute mark, If I plan it out before hand I could probably hit an hour since I originally wanted only 10 or so traits anyway. Do whatever it takes, because all the traits need to be fleshed out as far as possible. Also, after a long time of saying and thinking about the personality, you will start to see how it blends together and you then can force personality as a whole, in addition to the traits. Thoughts on shirtening the list/combining traits into umbrella traits? The pony tulpa is not set in stone, but would you mind explaining why it's a bad idea. (See: my signature) Hah. What I mean is that I think that the average pony person's obsession with ponies is unhealthy, and creating a pony tulpa is just strengthening this unhealthy obsession. Also I think that the people will eventually grow out of ponies, as they should, and that once this happens, you're stuck with a pony. Weeeeeel, maybe not. There's been some stuff done about changing the form after imposition, which seems possible, but even then, it's just bad, in my opinion, to make a pony tulpa. [Note: Opinions]
WireframeRabbit June 14, 2012 Author June 14, 2012 Thanks. People quick-replying need a shorted title to insert the "RE:" Do whatever it takes, because all the traits need to be fleshed out as far as possible. Also, after a long time of saying and thinking about the personality, you will start to see how it blends together and you then can force personality as a whole, in addition to the traits. Thoughts on shirtening the list/combining traits into umbrella traits? (See: my signature) Hah. What I mean is that I think that the average pony person's obsession with ponies is unhealthy, and creating a pony tulpa is just strengthening this unhealthy obsession. Also I think that the people will eventually grow out of ponies, as they should, and that once this happens, you're stuck with a pony. Weeeeeel, maybe not. There's been some stuff done about changing the form after imposition, which seems possible, but even then, it's just bad, in my opinion, to make a pony tulpa. I've seen the word umbrella trait tossed around a bit, but I still have yet to see an exact explanation for what it means. And when i thought of creating a pony tulpa it wasn't really out of obsession, or at least I don't think so. I actually saw it more akin to the idea of a spirit animal of sorts, which is funny since I never really subscribed to beliefs like that, albeit a more pastel colored spirit animal, which makes me curious. Would you have as much a problem with a pony tulpa if the fandom were to never crop up. Ignoring the obvious fact that usually a spirit animal or something like that would at least be a more manageable size than a pony, such as an owl or something. I'm just thinking aloud at this point. Not to mention I already see humans on a day to day basis, so this would be a interesting change of pace. I don't know, while I'm sure I probably will grow out of ponies, maybe in a year or maybe 10 years from now. I don't see that causing me to grow out of my tulpa, since the relationship that seems to crop up with this would be a lot more deep than just aesthetics. Maybe I'm just being ideal, but this is probably good for me to think about all the same.
WireframeRabbit June 14, 2012 Author June 14, 2012 All right, I've made quite a few radical decisions in how I'm going to approach personality crafting. First of all I'm going to completely disregard keeping track of time from this point on. The idea of spending X amount of hours for Y thing to happen feels like it could stagnate development. The example I came up with if I were not expecting sentience at any point before I hit a 20 hour mark of personality work then chances are it isn't going to happen. Like wise, if I don't get an emotional response after a certain amount of time it'll just end up frustrating me. We'll just have to see how this decision turns out. Secondly, I needed to find out why I had so much trouble developing personality. I came up with the conclusion that I don't really know jack shit about personality, how it develops, or what effects it. So, for the past 2-3 hours I've basically been going through my mind trying to explain to Aria all of these things. I first started off at birth and how a baby is essentially a blank slate much like a tulpa. The difference being that a human usually has a lifetime to develop a personality where as for a tulpa most of the time you're trying to develop a working personality in under a week, depending on how long forcing sessions are. Next I went into detail about how stuff like friends, family, the media, events, and so on could effect one's interests, beliefs, or traits. This was filled with plenty examples from my own life. What I'm hoping is that by going through it in this manner is that Aria will have a much better understanding of how to develop it's own personality. I'm not going to abandon giving it traits all together. At this point, the way I see the trait sheet is a very temporary structure to get the ball of sentience rolling and if Aria feels like it wants to change or remove stuff in the future then she's free to do so. Speaking of traits, I also decided to look at how traits have natural opposites to each other that usually balance each other out: I.E. being adventurous and cautious. This wasn't enough for me though, so I decided to make a more solid visualization for it. I pictured 10 marbles and 2 cylindrical tubes. The tubes had 10 tick marks on each side. Each tick mark symbolizes a different level of each trait. At this point, I was treating it more like a way to distribute stats in an rpg. The more marbles that were put into one cylinder the less the other would have. An example I thought of if I were to put 10 marbles into the adventurous tube then that would pretty much manifest a daredevil sort of out look on life. On the other side 10 marbles in the cautious tube would result in some one that may be scared to leave the house. 5 on each side would indicate a fair balance. Hopefully, this will properly put the importance of having a fair balance of things in a more concrete way. I figure this is the method I'll use when I'm actually trying to figure out what traits I want to give Aria, since it makes it pretty easy to visualize how it may affect her in different situations depending on how many gets put into which side. Something else that cropped up from this is that the close a specific trait gets to 10 minor traits sort of start to pop off. Like I said before at 10 in adventurous you've pretty much got fearless, at 9 it would probably be brave, at 8 it would be something like confident. It's not was well thought out as I would like it to be, but it's a start. I have yet to tackle how traits affect each other in a general sense so I'll probably be doing that next. Overall, I feel like I'll be a lot more capable when it comes to forcing a specific personality for an extended period of time.
WireframeRabbit June 15, 2012 Author June 15, 2012 Well, after a few hours of jamming to some music and giving my brain a rest I decided to go back a revise my trait list. As it stands now I have 6 major traits of Cheerful, Intelligent, Talkative, Laidback, Adventurous, and Cautious, and each of those main traits have a couple sub traits that I felt went along with them pretty well. I may or may not attempt more forcing later on today. If I don't, I'll try to get some narration in at the very least. I also spent about 30 minutes earlier before I decided to take a rest exploring the idea of morality and such and I tried to touch upon trait linking, but I was damn tired, so right now I'm trying to decide whether I should revisit that topic later or to just move on ahead with the personality reinforcing.
WireframeRabbit June 15, 2012 Author June 15, 2012 First attempt at focusing on a trait for an hour went pretty goddam well, I must say. Started out with cheerful, and to my surprise I didn't struggle as much as I thought I was going to in order to hit that 1 hour minimum. Did some connecting with the sub traits and other main traits during that time too. Morale has been boosted and progress has been achieved. I guess all that preparation from before actually did end up helping, enormously at that. With that, I'll end the forcing for today and, probably, spend an hour or so just narrating and discussing what progress I've made today with Aria/VS. Quite honestly, I can't seem to make up my mind on the form right now, Maybe it's best I wait for sentience and ask her for some ideas.
Guest June 15, 2012 June 15, 2012 You shouldn't mind TT. He just hates ponies. A lot of us on this forum love ponies; he just happened to be the first to reply to you and therefore give a wrong impression, right, TT? Also, listen to my tones during tulpaforcing; they help. They can be found in the Resources section.
ThatOneGuy June 15, 2012 June 15, 2012 Sounds like you're starting out well. Keep it up. Also what fede said about tulpatalk. Orange juice helps with concentration headaches.
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