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ChloeBee April 15 Author April 15 (edited) Okay, I promised @Seagull I would share my rules for Super Monopoly (Well actually Simmie promised but I'm going to fulfil her promise). To paraphrase the great "Triple S Games": The rules for Super Monopoly are the same as regular Monopoly except for these changes. I like to think that with this version I've kept true to the original version of Monopoly while making it even longer and more tedious to play, lol. But my friend and I played it probably over a hundred times in the late 00s and we enjoyed it, so there's fun to be had. What you will need (Beyond the standard Monopoly stuff): Something to write on and a calculator (or a calculator app). Possibly other game pieces to stand in for money denominations above $500, you'll see why. Now for the new elements of the game: Inflation Prices you pay are now subject to inflation. Every time a player passes go (which will henceforth be referred to as a "Go crossing") mark it down. Every sixth Go crossing inflation sets in. Inflation is always 20%. Inflation affects the following: the money you collect from Go, the price of properties, hotels, and houses, and anything you get/owe from Chance or Community Chest. For example, Go normally gives you $200, which becomes $240, then $288, then $346, etc. Inflation does NOT affect the rent you pay on properties, that relates to a different rule. Price War Normally in Monopoly when you land on a property you already own nothing happens. Now you have the opportunity to declare a Price War. What this means is that the rent on any property you own will increase by 15%, but everyone else's will increase by 10%. In other words, the prices everyone charges goes up, but yours goes up a bit more. This applies to any property you own regardless of what it is, or what you have built on it. You can only do one Price War per Go crossing. Taxes There is now a 10% on anything you buy, as well as the money you get from Go. (For example, say one round of inflation has already set in and you cross Go: You gain $240, but you owe $24 in taxes). You must pay taxes whenever you buy properties, houses, or hotels. Taxes don't apply when playing rent to another player. Taxes are paid into the center of the board, but if a player is currently the Mayor, taxes are paid directly to the mayor. The Mayor The position of Mayor now exists. To become Mayor, you must land on Free Parking. If somebody else is already Mayor, you steal the position from them by landing on the space. If you are already Mayor and you land on Free Parking, the job becomes vacant. (If you are playing with just two players, you can do a variant where the other player becomes mayor so there are no vacancies). The Mayor has certain powers: 1. The Mayor collects all tax revenue. If the position was vacant before you acquired it, you collect all the tax revenue in the center of the board. While you are the Mayor you pay no taxes (As you'd just be paying them to yourself) 2. The Mayor controls the jail, which has special rules if there is a Mayor. Jail Whenever another player gets sent to jail the Mayor may hold that player there up to 5 turns if they wish. The player in jail cannot roll doubles or pay $50 to get out of jail like in regular Monopoly. The Mayor can choose to release a player from jail early if they like, and the player in jail can attempt to bribe the mayor to be let out early. If no one is currently the mayor, standard Monopoly jail rules apply. If a player is on their 4th or 5th turn in jail and the Mayorship becomes vacant that player is immediately freed. The Mayor cannot be sent to jail--if they land on "Go to Jail" they will merely go to "Just Visiting". Also, NO RENT can be collected by a player currently in jail! ------------------- So those are the rules! We also had a stack of original cards we called "Boogie Cards" that you drew if you rolled a 7 or 11, but sadly those have been lost to time. They had all sorts of wacky stuff on them, but heck, the game is complicated as it is. Oh, and I forgot we had some optional rules: Debt (Optional Rule) If you land on another player's property and owe an exorbitant amount of money (Very common after many price wars), you can go into debt rather than mortgage your properties. What this means is that the player who you owe money to will receive the money from the bank, and you will have to pay back the bank. There is no interest on this Debt, HOWEVER, you cannot buy any new properties, houses, or hotels while in debt. You still collect rent on properties you DO own. (We sometimes used Debt as a way to prolong the game until one player hits an absurd rent) Resignation / Mercy Rule (Optional Rule) If you feel you are too far behind, or have landed on a property whose rent you can never hope to pay, you can resign from the game. This is probably better than dragging the game out until the end because it's already twice as long as normal Monopoly with all these new rules. ------------------ Okay, that's really it this time! Hope this was interesting to anyone who read! Edited April 15 by ChloeBee Chloe. 🏳️⚧️😎 Host of Simmie.
Seagull April 16 April 16 These additional rules are really interesting! They add depth and change the game's meta! Inflation In the standard game the only thing that increases is rent, so this immediately puts a new kind of pressure on the players to buy more earlier on in the game to avoid higher costs, I do tend to either try and get at least one property per set, or focus on putting houses on one set as soon as possible, so I'm in favour of this rule! Price Wars I remember reading that the most landed on properlys are the ones in the top left of the board and that buying three houses is the ideal amount, but this rule seems to encourage buying the propertys further up the board with possibly hotels as the percentage increase would be more beneficial... humm. Dept (Optional Rule) I would totally spam this rule if I was playing, as one of thing I've done before is to spend all of my money on properly and houses as a risky way to gain a lot of money, but with this rule it's no longer an instant game over if I then have to pay a small fee for something since selling houses has basically been game over for me before. The Mayor/Jail Free parking is now Free Electing/Firing! I would keep the jailed player in for 5 turns at the beginning, and my first thought was then to let them out on their first turn later on, but if they don't collect rent then it seems more beneficial to continue to keep them in for 5 turns as that means collecting more money from Go crossing and forcing them to pay more money for propertys/houses! Overall a great expansion to the original Monopoly rules! Seagull's Active member list Unspecified amount of time's quote: Reina - Social and giddy - (she/her) Remember to stay hydrated everyone. Zara - Cute and friendly (she/her) - Seagull Alexander - Calm and logical (he/him) Seagull - Social and direct - (he/him) No signature = Seagull (Host)
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