G+3 February 24, 2013 February 24, 2013 Every wonderland adventure we've ever been on has been fun fighting. Us against everything else. [Fucking love fun fighting.] It's where Pruria got the idea to use a bass as her weapon in the RP thread. Might post the adventure where that came from, but it's long; would you mind?; I go into immaculate detail. Oh, and Pruria and our new tulpa, Hieldy have fun faught alot, even in the last few days. Pruria Joal (Pegasus) Working on: Imposition Hieldy (Moogle) Working on: Possession/imposition Samantha (Griffon) Working on: Deafness/form And please, call me G.
CyberD February 24, 2013 February 24, 2013 Participating in any kind of physical activity during a wonderland session is a great way to stay focused. Tracking your own movements as well of those of the tulpa (and anything else involved) requires a great deal of focus and your visualization skills have to be able to keep up in real time. That said I don't fight very often at all. We've tried wonderland fighting before. Nova is quite the swordsman but I found that our conflict was less about technique and simply about making prolonged physical contact. Sword clashing etc. Gore seems very out of place here and I have no interest in visualizing it (I find it especially odd it was even mentioned given most of the replies from this thread are from brightly colored ponies...) The power of your imagination makes this tricky. During the sword fight I had to limit Nova to normal human powers, otherwise the battle would be over before it could even begin.
dillionchurchill February 24, 2013 February 24, 2013 I don't think I've ever had a battle with Zeph, but early on I remember playing a game where we did the whole stereotype video game ping-pong match of bashing a ball of energy back and forth at each other. Using Keyblades. It was the shiz.
Wrath February 24, 2013 Author February 24, 2013 Might post the adventure where that came from, but it's long; would you mind?; I go into immaculate detail. That's exactly what this thread is about, go ahead. Also a question, is the creation time for your second tulpa significantly faster or slower? or about the same? (By significant I mean it takes half as long.)
Upper Class Twit February 25, 2013 February 25, 2013 All the time, and I get the crap kicked out of me all the freaking time, that said it is fun as hell. We've had gun fights (SKS is her weapon of choice), wins are about 50/50, she tends to stab me with a bayonet in them, but she's a bigger target. In a fist fight she wins all the time, her tail gives her a really unfair advantage, she can dodge of my hits and she grapples me with it, tosses me across tables, Chokes me, and she just doesn't lose balance. "The Question is not who is going to let me, its who is going to stop me"~ Ayn Rand
glitchthe3rd February 25, 2013 February 25, 2013 Lamias are fun though... http://i1073.photobucket.com/albums/w394/glitchthe3rd/1355362753477_zps2e85b5cd.jpg "Science isn't about why, science is about why not?" -Cave Johnson Tulpae: Luna, Elise, Naomi My progress report
Upper Class Twit February 25, 2013 February 25, 2013 Lamias are fun though... They are indeed, thier hugs are also the best thing ever http://i1073.photobucket.com/albums/w394/glitchthe3rd/1355362753477_zps2e85b5cd.jpg HAHA! "The Question is not who is going to let me, its who is going to stop me"~ Ayn Rand
Heaventhief February 26, 2013 February 26, 2013 Not so much fun fighting against Rain herself, but we do engage in the general badass-ery of taking on the world dressed as members of organization 13.
Guest ThunderClap February 26, 2013 February 26, 2013 Not so much fun fighting against Rain herself, but we do engage in the general badass-ery of taking on the world dressed as members of organization 13. I can only imagine. DANCE WATER DANCE. MOON SHINE DOWN. PRESS TRIANGLE TO RELOAD. GUARD. GUARD. YOU SHOULN'T HAVE BETRAYED US.
Laurora February 26, 2013 February 26, 2013 We've been planning to fight a huge hoard of Minecraft mobs in an epic battle. Aurora got sick of not being able to play the real game, so we're turning part of our wonderland into the game.
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