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glitchthe3rd's Servitor Workshop


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Advanced Servitor Guide

 

As most of you probably know by now, a servitor is a thoughtform that is only able to react to parroting/puppeting. But it is possible to assign subroutines to a servitor that effectively cause it to act on its own, while still remaining within the parameters of said subroutines.

 

Making a servitor

 

The basic procedure for making a servitor is the same as starting a tulpa. You create a form for them, assign personality traits and/or skills as applicable, and that’s pretty much it. Puppeting and parroting are encouraged in this instance, as leaving a servitor to their own devices can cause them to become sentient, especially if they have many complex subroutines governing their behavior.

 

Programming subroutines

 

With your servitor made, it’s now time to give it subroutines. If you have never had any experience with programming disciplines, I would strongly encourage you to get some. The type of programming doesn’t matter, since your mind will simply fill in the gaps where necessary. The important thing is to have a stable framework for programming subroutines into the servitor, you can use anything from C++ to robotics to Spacechem to whatever, as long as it’s related in some way to programming.

 

Now, as a simple exercise, try to program a subroutine that makes your servitor move 10 units (be it steps, feet meters, whatever) forward, turn left, move 10 units, stop. The exact method for programming the subroutines will vary by individual, but the basic idea is that you are assigning the subroutine to the servitor directly, rather than commanding it or parroting it or whatever else. If you were successful in programming the subroutine, the servitor will execute it (try having it execute the subroutine when you give a certain command to it, if you’re having trouble).

 

I would like to invite the reader to practice creating more complex subroutines, until they eventually master advanced servitor creation. After that, bask in the feeling of being a prime mover as your creations go about their assigned tasks like clockwork.

 

Hi Pleeb.


HUD Servitor Guide

 

A HUD servitor can confer a number of practical benefits on the user including monitoring energy levels, realtime motion radar, tracking your schedule, accessing your information base and more.

 

Form

The form of the servitor will effectively be the interface, or in other words, what the HUD looks like to you. Imposition is optional but encouraged. In creating the form, be sure to define all of the visual elements you want the HUD to have. If you would like, you can also assign a computerized voice to the servitor.

 

Programming

This part is a lot trickier to explain, but the idea is that you will have to create subroutines that govern the servitor's behavior.

 

For instance, say you want a subroutine that alerts you when your energy levels drop below 50%. Such a subroutine might be expressed as "if en <= 50%, then alert user", which would result in the servitor saying "Warning. Energy levels below fifty percent."

 

More later...

"Science isn't about why, science is about why not?" -Cave Johnson

Tulpae: Luna, Elise, Naomi

My progress report

 

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Guest Dreagar

Question before I start (since all the cool kids seem to be making HUDs): will the creation of a servitor impact any existing Tulape of any stage? Selene and I are somewhat worried the creation of the servitor could negatively effect her.

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Very interesting. I've chatted with a fellow on the IRC who was undertaking a similar project by having a servitor phone in a way. More like a PDA/Scheduler was what he was working on.

So I got a few questions if you don't mind. You have any images that are similar to what your HUD looks like, if so; could you link that? What purposes/sub-routines do you have Enigma being utilized for?

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http://media.giantbomb.com/uploads/0/9335/208454-metroid_prime_4_super.jpg

 

Like that, more or less. The individual elements pop up when I need them and disappear when I'm not using them so they don't clutter my peripheral vision. Instead of energy tanks it just says "Energy" across the top and instead of on the side (the servitor treats my energy level as a percentage). The beam and visor symbols are both gone obviously, and I map whatever I might need at any given time to the sliders along the sides (e.g. stamina level).

 

Enigma's main purpose is to take some of the burden off of Luna when it comes to planning my schedule, as such it has both a day planner and another one that covers a longer timeframe (up to a month). The radar and 3D minimap are both functional, and it also has a scan visor (though that's more of a gimmick that doesn't do anything useful).

Additionally, it can interface with my electronic devices and provide me with supplementary information (such as passwords, or in the case of my watch and cell phone, imposing a nav marker to point me to my current objective). Also, it's able to emulate a 2x optical zoom by taking the center of my FOV and magnifying it.

"Science isn't about why, science is about why not?" -Cave Johnson

Tulpae: Luna, Elise, Naomi

My progress report

 

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I see. Do you intend to continue on to increase function of Enigma, or no?

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Would it be possible to make a servitor which holds the form of Power Armour? If so, would it offer the same or similar benefits such as increased strength and speed?

Sarah: Progress: Visualization: Complete, Vocalization: Complete, Sentience: Complete, Imposition: In Progress

 

"The plea of innocence is guilty of wasting my time." - Fyodor Karamazov

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